| The Carrara Studio 3 Handbook By Mike de la Flor, published by Charles River Media Five star reviews at amazon.com Whether you're starting in3D or new to Carrara Studio, The Carrara Studio 3 Handbook will bring you up to speed with the powerful modeling, texturing and animation tools in Carrara Studio 3. Nearly 30, step-by-step, tutorials and exercises will guide you through modeling with Subdivision Surfaces, Spline modeling, UV mapping, creating shaders, character rigging, animation and more. In the first part of the book you'll get acquainted with general concepts in 3D, and you'll learn to customize Carrara Studio user interface. You'll quickly master the modeling tools in Carrara Studio 3 as you work through tutorials in character, technical, organic and terrain modeling. You'll learn to how make the most of the modeling tools and how to avoid common problems. Next, you'll learn to harness the power behind the Carrara Studio shaders to easily texture 3D models. In the texturing tutorials you will create procedural shaders, use projection mapping, Shading Domains and learn to use the new UV Editor. In the animation tutorials you'll work with the Carrara Studio animation tools to create a walk cycle using Inverse Kinematics, learn the ins and outs of character rigging with bones, and have fun with the Physics and Particles. Finally, you'll gain practical experience with High Dynamic Range (HDRI) lighting, Global Illumination, and Caustics to create ultra-realistic lighting effects in images and animation. And you'll create abstract and painterly images with the new Non-Photorealistic Rendering. You'll also learn to create 3D Flash content with VectorStyle and get hands-on experience with many of the powerful Carrara Studio plug-ins like Anything Grows and Anything Grooves. Key FeaturesAuthor |
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